software engineering daily

10 posts

Agentic Mesh with Eric Broda

AI agents are evolving from individual productivity tools into distributed systems components inside enterprises. The next frontier is coming into focus, and it involves large-scale ecosystems of collaborating agents embedded directly into business processes. However, multi-agent architectures introduce serious challenges around orchestration, state management, trust, governance, and observability. Eric Broda is a veteran of the The post Agentic Mesh with Eric Broda appeared first on Software Engineering Daily.
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New Relic and Agentic DevOps with Nic Benders

Observability emerged from the need to understand complex software systems, and involves tracking metrics, logs, and traces so engineers can detect and diagnose problems before they affect users. However, modern applications often encompass hundreds of services, containers, and dependencies, generating more observability data than dashboards and alerts alone can effectively surface. New Relic is a The post New Relic and Agentic DevOps with Nic Benders appeared first on Software Engineering Daily.
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Mobile App Security with Ryan Lloyd

Mobile apps have become a primary interface for critical services, including banking, payments, and healthcare. Unlike web applications, much of the logic and intellectual property in a mobile app lives directly on the user’s device, which is an environment the developer doesn’t control. That makes mobile apps uniquely exposed to reverse engineering, runtime manipulation, and The post Mobile App Security with Ryan Lloyd appeared first on Software Engineering Daily.
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FastMCP with Adam Azzam and Jeremiah Lowin

The Model Context Protocol, or MCP, gives developers a common way to expose tools, data, and capabilities to large language models, and it has quickly become an important standard in agentic AI. FastMCP is an open source project stewarded by the team at Prefect, which is an orchestration platform for AI and data workflows. The The post FastMCP with Adam Azzam and Jeremiah Lowin appeared first on Software Engineering Daily.
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SED News: OpenCode, AI Code vs. Shipped Code, and the LiteLLM Breach

SED News is a monthly podcast from Software Engineering Daily where hosts Gregor Vand and Sean Falconer unpack the biggest stories shaping software engineering, Silicon Valley, and the broader tech industry. In this episode, they cover the resurgence of ARM and CPUs as serious compute infrastructure for running local AI agents, a supply chain attack The post SED News: OpenCode, AI Code vs. Shipped Code, and the LiteLLM Breach appeared first on Software Engineering Daily.
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FreeBSD with John Baldwin

FreeBSD is one of the longest-running and most influential open-source operating systems in the world. It was born from the Berkeley Software Distribution in the early 1990s, it has powered everything from high-performance networking infrastructure to game consoles and content delivery networks. Over three decades, it has evolved through major architectural shifts, from symmetric multiprocessing The post FreeBSD with John Baldwin appeared first on Software Engineering Daily.
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Cilium, eBPF, and Modern Kubernetes Networking with Bill Mulligan

Modern cloud-native systems are built on highly dynamic, distributed infrastructure where containers spin up and down constantly, services communicate across clusters, and traditional networking assumptions break down. Linux networking was designed decades ago around static IPs and linear rule processing, which makes it increasingly difficult to achieve scale in Kubernetes environments. At the same time, The post Cilium, eBPF, and Modern Kubernetes Networking with Bill Mulligan appeared first on Software Engineering Daily.
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Games That Push Back with Bennett Foddy

Bennett Foddy is a legendary game designer known for creating wholly distinctive games such as QWOP, Getting Over It with Bennett Foddy, and the recently released Baby Steps. He’s also a former professor at the NYU Game Center, where he taught game design alongside developing his own experimental work. In this episode, Bennett joins Joe The post Games That Push Back with Bennett Foddy appeared first on Software Engineering Daily.
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Prettier and Opinionated Code Formatting with James Long

Developer tooling shapes how software gets written day to day, but the best tools often disappear into the background once they succeed. Formatting, linting, and build systems can either create friction and endless debate, or quietly remove entire classes of problems from a team’s workflow. Over the past decade, the JavaScript ecosystem has wrestled with The post Prettier and Opinionated Code Formatting with James Long appeared first on Software Engineering Daily.
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Skate Story with Sam Eng

Skateboarding games have long balanced technical precision with a sense of flow and expression, but Skate Story takes the genre in a radically different direction. It has a distinct vaporwave vibe and blends fluid skate mechanics with exploration, puzzles, and an existential narrative about freedom, pain, and obsession. The game was created by indie developer The post Skate Story with Sam Eng appeared first on Software Engineering Daily.
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